

The mod aims to make good decisions more rewarding and bad decisions more punishing (while adding a much larger unit roster to allow for more tactical expression). In Company of Heroes 3, a small force can beat a larger, more powerful one if the player uses things like combined arms, defenses, positioning, and the environment to their advantage.

Unlike many traditional RTS, a player’s actions per minute (APM) in CoH doesn’t mean much if their strategy and tactics are not up to the task. We've made a lot of balance changes over the years to make it more PvP focused taking a core CoH principle to the extreme: Fundamentally, BK isn't even attempting to be a "realism mod" anymore. I totally understand the main concerns about the mod mentioned here and I also do not hope for that future for CoH. In addition, it provides the Panzer Elite with valuable and powerful off-map and field artillery they do not possess otherwise at all.Hi, I am a current dev for the BK mod for CoH1. This tree enables the use of insidious methods to deny the use of on-map assets to all sides in the conflict, by way of booby traps, road blocks and the wanton destruction of Resource Points. "The Scorched Earth Tactics Command Tree is one of the three Panzer Elite command trees. ✔ Gabinete: Cooler Master Masterbox MB500 TUF Gaming ✔ Cooler P/ Processador: COOLERMASTER ML120l TUF RGB ✔ Placa de vídeo: RTX 3060ti ASUS 8GB GDDR6 ✔ Fonte: Cooler Master MWE V2 750W 80 Plus Gold In addition, it provides the Panzer Elite with valuable and powerful off-map and field artillery they do not possess otherwise at all.ĭ-Day June 1944 & Afrika 43 for Blitzkrieg Mod: The Scorched Earth Tactics Command Tree is one of the three Panzer Elite command trees.
